Update 1: MMO-Champion has some T10 stats up, along with ICC 10-man stuff
Binds when picked up
Two-Hand
Speed 3.40
801 - 1203 Damage
(294.7 damage per second)
+107 Strength
+99 Stamina
Durability 120 / 120
Requires Level 80
Item Level 264
Chance on hit: Steals 2138 to 2362 life from target enemy.
As having my fair expertise with a 2-handed melee class, I've got to say that I'm getting really tired of seeing a 3.4 swing speed attached to neigh every weapon 2-handed piece in the game. Few and far are the exceptions to this rule, and it probably helps balance out bursty aspects of 2h (plate really) dps classes.
I digress...
This is a very curious weapon as when we compare it to top-end stuff from ToC, (i.e. the Dual-blade Butcher, Regular or Heroic) we see less strength and less stam on this weapon. This begs the question as to who this axe is the most value. A higher low and top end damage from the reg DbB (but not heroic) is going to give dps classes a boost, no way around that. But the lack of stats really begs the question as to who gets the most value from a life drain proc.
Answer is simpe: Death Knight Tanks. Having a constantly dipping health pool through fights where tanks will be dodging less and taking more consistent damage gives this axe a place to shine. Judging from the icon, expect to yank this sucker off of Lord Marrowgar.
Binds when picked up
Main Hand
Speed 2.60
471 - 707 Damage
(226.5 damage per second)
+69 Stamina
Durability 75 / 75
Requires Level 80
Item Level 264
Equip: Increases attack power by 93.
Now THAT is a cool looking fist weapon. Once again, the only stats we get off this set knuckles is stam and ap along with a unique proc. I'm sure it'll be theory-crafted the hell out of and found that this'll be pretty damn good for CQC rogues. The real question comes is how well this is going to work for Enhancement Shaman.
Binds when picked up
Unique: Band of the Bone Colossus (1)
Finger
+90 Agility
+90 Stamina
Requires Level 80
Item Level 264
Equip: Improves hit rating by 62.
Equip: Improves haste rating by 57.
Equip: Increases attack power by 121.
A pretty standard dps ring for mail and leather wearers, the real interesting piece comes from the unique line. My thought is that this will make it so you cannot have a regular and heroic version of the same ring on, which is a little bit odd. Three other ilvl 264 rings have this bit on them as well.
Those are the most interesting ICC pieces I see up at the moment, but there is plenty more from the dungeons.
We've finally got the quest rewards up for the Quel'delar quest line:
Heroic
Binds when picked up
Two-Hand
Speed 3.60
769 - 1155 Damage
(267.2 damage per second)
+164 Strength
+164 Stamina
Durability 120 / 120
Requires Level 80
Item Level 251
Equip: Improves haste rating by 91.
Equip: Improves critical strike rating by 99.
Plate DPS sword, extremely attractive swing speed with stats that every class can use (haste being given a funny look by all)
Heroic
Binds when picked up
Two-Hand
Speed 3.40
727 - 1091 Damage
(267.4 damage per second)
+144 Agility
+136 Stamina
Durability 120 / 120
Requires Level 80
Item Level 251
Equip: Increases attack power by 197.
Equip: Improves critical strike rating by 99.
Equip: Increases your armor penetration rating by 91.
Hunter Weapon, straight-up (unless you really like armor pen that much). Solid stats all around, it's just a shame that pretty model will be sitting on your back instead of getting swung around.
Heroic
Binds when picked up
One-Hand
Speed 2.70
388 - 722 Damage
(205.6 damage per second)
+62 Agility
+54 Stamina
Durability 105 / 105
Requires Level 80
Item Level 251
Equip: Increases attack power by 88.
Equip: Improves critical strike rating by 42.
Equip: Increases your armor penetration rating by 39.
Rogue Main-Hand, and what a main hand that is. That 2.7 swing speed is to die for as a combat hack-n-slash rogue. Hunters can also pick this up if they're going to get more stats with a comparable off-hand to go with it. If your a Death Knight thats dead set on dual wielding, this will also work quite well.
Heroic
Binds when picked up
Unique
Main Hand
Speed 2.10
120 - 379 Damage
(118.6 damage per second)
+59 Stamina
+59 Intellect
Durability 105 / 105
Requires Level 80
Item Level 251
Equip: Improves haste rating by 49.
Equip: Increases spell power by 657.
Equip: Improves critical strike rating by 54.
Caster sword for the other half of the game. These are stats that are generally every-man for casters, and even works as a healing sword for the Holy Paladin. Warlocks and Mages though, 657 spell power. SIX-HUNDRED-AND-FIFTY-SEVEN-FRIGGAN-SPELL-POWER.
Thats a lot of spell power.
But of course, Blizz hasn't forgotten about Priests, Druids and Shaman:
Heroic
Binds when picked up
One-Hand
Speed 2.60
374 - 695 Damage
(205.6 damage per second)
+62 Agility
+60 Stamina
Durability 105 / 105
Requires Level 80
Item Level 251
Equip: Improves haste rating by 40.
Equip: Increases attack power by 83.
Equip: Improves critical strike rating by 42.
So this is for Enhancement Shaman to have something to swing around, but will also work Death Knights and Mace spec'd Rogues (ironically, no armor pen on this for your talents). The swing speed is a solid 2.6 and the stats are once again solid. The only thing that bites about this weapon right now is that it's sharing a model with one of the TK temp legendary weapons, the Cosmic Infuser, which honestly, just doesn't hold a candle to any of the Quel'Delar models.
Heroic
Binds when picked up
Main Hand
Speed 1.80
103 - 325 Damage
(118.7 damage per second)
+59 Intellect
+59 Stamina
Durability 105 / 105
Requires Level 80
Item Level 251
Equip: Restores 25 mana per 5 sec.
Equip: Increases spell power by 657.
Equip: Improves critical strike rating by 54.
Mainly for the rest of the healers first, but it'll work great for an Elemental Shaman, Shadow Priest or Boomkin. MP5 over spirit sorta makes this scream shammy even more, and once again has a kinda funky model, looks like an offhand.
Binds when picked up
Two-Hand
Speed 3.20
684 - 1026 Damage
(267.2 damage per second)
+144 Agility
+144 Stamina
Durability 120 / 120
Requires Level 80
Item Level 251
Equip: Increases attack power by 191.
Equip: Improves critical strike rating by 103.
Equip: Increases your expertise rating by 84.
So here we have the mace to quell all the feral druids. It's a great bear mace and a pretty good kitty one too at that. It's model is actually pretty bad-ass to boot! Doesn't have a heroic tag though, hmmmmm...
251 ilvl weapons for DPS classes is just damn crazy! This is really good on Blizz tho imo as weapons are often one of the things that hold back a lot of dps classes, and having something baseline that will be obtainable by those who don't raid is solid. Bitch all you want about catering to the casuals but I think this is a good thing.
(plus I'm happy that I don't have to decide between a tank sword and a dps sword ^_^)
And finally, we've got posted the 219 and 232 loot from the Regular and Heroic 5 mans coming with 3.3. And there are a staggering ton of items to look over.
Out of the 219, we've got a pretty standard offering, but with a lot of cool models. For the sake of brevity, I'll just post links to some of the cooler looking items:
Hate-Forged Cleaver - Very Horde-looking axe
Crypt Fiend Slayer - Looks like a model they never used for EoE
Ghoulslicer - Roll a DK, Dual-Wield these
Mourning Malice - Another EoE model, looks smaller than the Ghoulslicer
So the 232's for the serious guys here:
Binds when picked up
One-Hand
Speed 2.60
325 - 605 Damage
(178.8 damage per second)
+52 Agility
+39 Stamina
Durability 105 / 105
Requires Level 80
Item Level 232
Equip: Improves haste rating by 34.
Equip: Increases attack power by 78.
Equip: Increases your armor penetration rating by 34.
Cool looking model and great stats, I'll probably be saying this a lot.
Binds when picked up
One-Hand
Speed 1.60
200 - 372 Damage
(178.8 damage per second)
+52 Strength
+77 Stamina
Durability 105 / 105
Requires Level 80
Item Level 232
Equip: Increases defense rating by 27.
Equip: Increases your parry rating by 21.
Equip: Increases your shield block rating by 31.
Ok, now this is supremely interesting to me. First off, this thing is huge, how the hell is this a one-handed weapon? It's going to look awesome with a shield, which it will always be used with because...
...gasp...
IT HAS BLOCK RATING, not value, RATING! This is amazing to me! This squares this weapon away as a Paladin / Warrior tanking weapon. I mean, if you ignore the block rating, I guess prot DK's could use it as an offhand I guess. Swing speed is kinda fast, but we haven't seen a slow prot weapon since Naxx. The final thing wroth noting is that there isn't a single point of dodge on this prot weapon. This is kind of perplexing to me. If your below 20% dodge for ICC, then dodge does nothing. There are a few more pieces in the 5 man heroic that have this same "parry and def but no dodge" situation.
Binds when picked up
Two-Hand
Speed 3.50
651 - 977 Damage
(232.6 damage per second)
+129 Strength
+137 Stamina
Yellow Socket
Socket Bonus: +4 Strength
Durability 120 / 120
Requires Level 80
Item Level 232
Equip: Improves haste rating by 92.
Equip: Increases your armor penetration rating by 53.
Once again, great model, good stats, very Warrior / Death Knight thing. It will serve you well ...while you look for your Quel Delar.
Binds when picked up
One-Hand
Speed 2.60
325 - 605 Damage
(178.8 damage per second)
+39 Agility
+39 Stamina
Durability 105 / 105
Requires Level 80
Item Level 232
Equip: Improves hit rating by 29.
Equip: Increases attack power by 103.
Equip: Improves critical strike rating by 38.
Damn good looking mace.
Binds when picked up
Main Hand
Speed 2.20
109 - 346 Damage
(103.3 damage per second)
+52 Intellect
+39 Stamina
Durability 105 / 105
Requires Level 80
Item Level 232
Equip: Improves hit rating by 39.
Equip: Improves haste rating by 52.
Equip: Increases spell power by 550.
Reskinned Broken Promise likes AMAZING!
Binds when picked up
One-Hand
Speed 1.70
213 - 396 Damage
(179.1 damage per second)
+52 Strength
+77 Stamina
Durability 105 / 105
Requires Level 80
Item Level 232
Equip: Increases defense rating by 27.
Equip: Increases your dodge rating by 31.
Equip: Increases your parry rating by 21.
Spectacular looking tanking sword @_@. Seems to be a very twisted looking Kirin Tor design. This also has a tad bit slower swing speed than most tanking weapons as well, so if you want an extra bit of threat, this might be what your looking for (I'd probably consider swinging a 2.6 speed dps weapon though if your having threat problems)
Binds when picked up
Head
1925 Armor
+157 Stamina
+84 Strength
Blue Socket
Socket Bonus: +8 Defense Rating
Durability 100 / 100
Requires Level 80
Item Level 232
Equip: Increases defense rating by 82.
Equip: Increases your shield block rating by 55.
Equip: Increases your expertise rating by 53.
If you've got a custom block-cap set (or uncrushable set, or whatever you want to call it) This is a very attractive helm that you'll want to pick up. (P.S. I love block rating)
To round out the final bit, we've got three unique trinkets to take a look at:
Binds when picked up
Unique
Trinket
Requires Level 80
Item Level 232
Equip: Improves critical strike rating by 114.
This is going to jump out a Feral Druids mostly but other classes that look at the soft cap of Armor Pen should take note as well. While this trinket is going to provide you less armor pen than the procs from a Grim Toll or a Mjolnir Runestone, it'll give you a little more crit over the latter. If your in the position of getting some more gear to stack some more armor pen, you'll end up having a little more passive damage and less reliance on your proc. It's a step up if you have the other pieces of gear to support it.
Binds when picked up
Unique
Trinket
Requires Level 80
Item Level 232
Equip: Increases your dodge rating by 113.
Damn solid tanking trinket. It's a ton of dodge that'll help you jump over that 20% dodge limit if you need it (you really really really shouldn't though) and the battlemaster use will be handy in Icecrown, a place thats going to test how well you use your cooldowns. If your carrying a mitigation set, this trinket is for you!
(wonder how close we are to a dodge capped rogue set...)
Binds when picked up
Unique
Trinket
Requires Level 80
Item Level 232
Now this seems really really really interesting to me on first glance. Obviously a healer trinket, the on use haste function will probably work well as oh shit button we you gotta lay on heals, but it's the second part that needs answering quick. At worst, this is going to make healers spells all cost 11 less mana, which would probably make a lot of healers shrug. Now if it gives a healer 11 mana off of every tick of a hot, then we're looking at something that could potentially be a best in slot kinda thing in terms of longevity.
Well, thats everything I'd define as super interesting. Hop over to MMO-Champion if you want to take a look at the armor and other stuff, because there's a ton of it.
Expect more posts as we get more info!
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